![]() This is a Bethesda–style open-world RPG through and through - the studio has not enacted any major reforms in its game design principles. We might be years away from Bloodborne 2, but at least we have something to savor the memory.ĭespite being in development for eight years, Starfield is a bit of a throwback. Its name is, literally, “Parade Master.” Lies of P knows where its bread is buttered, but it also wears its cloying, dark-Victorian aesthetic with respectable gusto. ![]() One of them is a gigantic, disfigured wind-up toy soldier. A whole bunch of terrifying boss encounters against twisted aberrations haunting this cursed city? Absolutely. A cast of duplicitous NPCs dispensing elliptical dialogue hinting at larger, cryptic forces at play in this universe? Yep. A complex, integer-heavy character sheet that can be extrapolated towards a huge variety of combat systems? Check. There is no shortage of video games eager to ape the Dark Souls formula, but Lies of P is the only one headstrong enough to transport the tough-as-nails swordplay system to … a clockwork Dickensian dystopia? With a main character who looks quite a bit like Timothée Chalamet? All the pieces are right in place. Congratulations, Cyberpunk, you’re finally ready for your closeup. Along the way, the company has also ironed out many of the game’s technical issues, as well as an expanded suite of RPG options, tugging the game further away from its rote, first-person shooter roots. CD Projekt Red has recruited Idris Elba and Christine Minji Chang to buoy the primary narrative, which is far more mature - an icy spy thriller, presented with a deft command over its material - compared to the original. ![]() Much like The Witcher III’s multiple substantial DLC packs, Phantom Liberty is a brand new expansion set in the grimy streets of Night City, offering about 20 hours of additional content to the already swollen map. Phantom Liberty delivers on that promise. Back in 2020, when CD Projekt Red’s Cyberpunk 2077 launched with a disastrous mess of bugs, glitches, and glaring reductions in scope clinging to the code, it seemed likely that the studio would eventually get their sci-fi epic into working shape within a couple years.
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